

Our PR folks are probably pulling their hair out right now-I've been called out for poor communication to VR users before, but I genuinely don't care anymore-if any gruntled VR user is still reading, ask yourself WHY in the world should any indie developer get excited about putting their house on the line to make significant changes to their game to support a heavily fragmented platform for a single-digit percentage audience? This is especially difficult when the feature asked for is led by a vocal minority with utterly unrealistic expectations as if the title was designed as a VR-only game, and frequently shows a complete lack of understanding of what it takes to properly implement VR, also often paired with outright false perceptions of how the gaming business works. Frankly, many of the comments here show a level of entitlement that is off-putting to a team that really does find VR an exciting platform, and two studio founders willing to invest a six-digit budget in VR out of their own pockets. Even if there are VR players who only bought the first EVERSPACE because of VR support, that does not mean it is a guaranteed feature in the sequel. Disrespectful comments from VR players calling our team lazy, technically incompetent-mind you this is to a veteran team that has been working their butts off to deliver best-in-class space combat games on all kinds of gaming platforms-and/or greedy because we allegedly "mislead" VR players that we'll add VR to ES2 (a never-promised feature). Without going too much into technical/design details or debating business cases (we’ve shared our reasoning in-depth in an earlier comment about why we don't plan to support VR in ES2), we’ve come to the conclusion that we would not be able to match high expectations of all VR players while justify spending our limited resources on a complex feature that is relevant to less than 5% of our target audience.įWIW, the final nail in the coffin for VR in ES2 is this thread. We understand that you are all passionate about VR as a whole, but we are not going to spend time and resources creating this for EVERSPACE 2. First off, thank you to everyone in this thread who has listened to us as we’ve been saying that we don’t want to create a VR experience for EVERSPACE 2.
#EVERSPACE 2 VR INSTALL#
Devices you install into your ship will also be able to have different modes, coupled with the system that keeps devices unlocked it gives you a lot of room to play with all sorts of combinations in your ship equipment and functions.Well, it's probably about time to close this topic for good. Ship devices will be based on player progression in EVERSPACE 2, so once you've found an item it will remain unlock and you can install/remove devices at will.
#EVERSPACE 2 VR HOW TO#
They said they have more ideas on how to let players further customize their ship and they will be sharing more on that when they're ready. Not only that though, they've also worked in new texturing and modelling techniques with advanced details and materials so player ships will have "much higher per-pixel details on the exterior and interior ship surfaces" and going by the ships they teased it's going to look awesome: EVERSPACE 2 turns this up all the way to 11 and then some! All player ships will be based on a modular component system, allowing a great variety in the overall look and feel of the ship across hulls, wings, stern/stern engines, cockpits, and attachments. A little paint job and changing their weapon systems but not too much else. In the first game, you only got a couple and there wasn't much in the way of making them your own. What I am most excited about though, is how customizable your ships will be in EVERSPACE 2.

However, it looks like they won't be randomly generating planets and it seems there will be a set amount you can do this across as they're going to focus on planets important to the story and overall game experience. Since they've thrown out the roguelike gameplay, replaced with a big persistent open world one new part they're focusing on is being able to fly across a planet and engage in combat there as well as in space. As ROCKFISH Games continue developing the crowdfunded space combat sim EVERSPACE 2, they've gradually showed off more footage and revealed more info.
