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The outer worlds endings
The outer worlds endings






the outer worlds endings

Not only do your attributes grant simple, but easy to understand and quantify passive effects, they also influence your skills to a minor extent.

the outer worlds endings

You only have six attributes, split into pairs in three categories: Body (Strength and Dexterity), Mind (Intelligence and Perception) and Personality (Charm and Temperament), and each of these attributes ranges over five points: Below Average, Average, Good, High and Very High. Here is where you’ll first get a glimpse of the “less is more” philosophy of The Outer Worlds, as while familiar RPG staples are present, they’re greatly simplified, striking that fine line between cumbersome and redundant. Not only does this set the stage for the story ahead, but as one of the anonymous, long-abandoned colonists left adrift for decades at the edges of the Halcyon colony you’ll be prompted to define your character by picking their attributes, skills, aptitude and appearance. Your adventures in the Halcyon system begin when your protagonist is plucked from cryostasis by an eccentric doctor of dubious morality. Here Obsidian Entertainment planted their flag, and proved once again that at their best they’re masters of the genre - The Outer Worlds may just be the studio’s magnum opus. Such a claim purposefully evoked comparisons of older, single-player role-playing games where player choice, witty dialogue, detailed worlds and interesting characters were paramount. When The Outer Worlds was revealed at the end of 2018, Obsidian Entertainment touted the pedigree of their own studio and their new game, boasting that it came “from the original creators of Fallout and the developers of Fallout: New Vegas”.








The outer worlds endings